Today is Father's Day and I'm happy to present you with a special edition of the Hall of Fame and Shame. We're gonna take a look at some of the best fathers in the gaming industry, and see what parenting do's and don'ts we can learn from them.
King Zora XVI
From: Legend of Zelda: Ocarina of Time
Status: Shame
Okay so I realize you can't keep an eye on your kids ALL the time, but first off it seems like this guy doesn't even realize Princess Ruto is missing. Then after presenting him with evidence that you know where she is, he doesn't want to get off his fat, lazy ass to go save her. Instead he entrusts a stranger he just met to go do it for him. And to add insult to injury, he takes 10 minutes just to move out of the way so Link can get through. Clearly his priorities aren't where they need to be.
Dr. Thomas Light
From: Mega Man series
Status: Fame
Even though Dr. Light didn't genetically father Mega Man, he did create him and raise him with love and care as his own son. He loved his son-robot so much that his original intent for Mega Man was just to be a helper robot, living peacefully in the house. But when Mega Man decides he wants to be a fighting robot to help keep peace, he supports his boy's ambitions, like all good fathers would. Not to mention, he builds him a puppy! How freakin' cool is that?
Kratos
From: God of War series
Status: Shame
Fathers are human, and as such they can make mistakes, and sometimes they may get angry. Unfortunately for Kratos he did both of these at the same time, and it resulted in him killing his daughter (and wife) in a blind rage for seemingly no reason other than pride and really high levels of testosterone. Furthermore, as a reminder of his shame he was cursed by the village oracle and the ashes of his dead loved ones are forever bonded to his skin, for that pasty white look the ladies love.
James McCloud
From: Star Fox series
Status: Fame
Many people, both in real life and video games have lost their fathers. Some even go on to follow in their dad's footsteps. But it takes a truly influential father to touch as many lives as James McCloud did. He was the leader of a famous mercenary-for-hire team and through his life he pissed off a giant monkey head, which led to his pig friend turning evil, and his other best friend to form another mercenary team after James's death led by his son, Fox who was so devastated and inspired by his father's death that he hallucinates visions of him during boss fights against the same pissed off monkey head responsible for his dad's demise. Whew, did you get all that? Ace pilot, wearing sunglasses...bottom line: James McCloud is a badass.
Heiachi Mishima
From: Tekken series
Status: Shame
Heiachi is the main antagonist of the Tekken franchise and rightfully so. He won't really be winning any Father of the Year awards either. He threw his five year old son, Kazuya, into a ravine, then proceeded to tell him if he was truly his son, he'd survive the fall and climb out. I guess the dysfunctional apple doesn't fall far from the tree, because after Kazuya did exactly that and defeated Heiachi years later, he threw him into the very same ravine. Someone please call Dr. Phil.
Big Daddy
From: Bioshock series
Status: Fame
The Big Daddies in Bioshock aren't ACTUALLY fathers. In fact they're not even human. But the dedication and protection they show for the Little Sisters is the perfect example of a father's love and devotion. We all know the stereotype of the overprotective dad who's cleaning his guns when a boy shows up to pick up his sweetheart for a first date, but how much more awkward and intimidating is that first meeting when the daddy has a giant drill, and can shoot lightning, fire, and other such elements? Yeah...good luck winning over a heartless, angry, six ton killing machine with your debate club trophies.
Bowser
From: Mario series
Status: Shame
Bowser has GOT to be the epitome of bad parenting. He has the seven Koopa Kids, as well as Bowser Jr. to watch after, and he spoils them rotten. Bowser let them all have their own castles and fortresses (filled with spikes, lava pits, and other dangerous objects, to boot), flying airships, and magic wands that shoot stuff and cause destruction. He never watches his kids closely, and they're constantly getting beat up by a fat italian plumber. Talk about neglect and abuse...
Harry Mason
From: Silent Hill series
Status: Fame
Most daddies will do anything for their little girl, and since Harry Mason's wife had passed away, his daughter was the most important thing in the world to him. When she went missing in the hellish town of Silent Hill, Harry boldly went to search for her. Little did he know that in his quest to save his daughter, he would encounter demons and monsters beyond his wildest fears, including a shirtless guy wearing a giant cone on his head that enjoys raping....uh....legs. Regardless, Harry has seen some pretty twisted, messed up stuff, but his devotion to his daughter kept him going strong. Nowadays, his therapy and medication do the trick.
Pokemon Trainer's Father
From: Pokemon series
Status: Shame
In almost every main Pokemon game, your character is raised solely by his or her mother. Of course there's nothing wrong with being raised by a strong, independent woman, but it's just odd that there's never even mention of the father, with the exception of the Ruby/Sapphire generation. In these games, the player's father is one of the Gym Leaders, but even then he's never home to be with his family! And how awkward is it in Pokemon Black/White when your friend Bianca is upset that her dad wants to protect her and show her love, while you're just kinda wandering the world, looking for wild creatures with no paternal support? So selfish... To all of you dads who abandoned your wife and child, leaving them to raise at least 150 or more Pokemon, I hope it was worth it you selfish prick!
Ethan Mars
From: Heavy Rain
Status: Fame
They
say a parent will do anything to protect or save their child. Stories
have been told of people lifting cars or running through flames to
ensure their child's safety. But I don't think any parent is as
dedicated as Ethan Mars when it comes to finding and saving his son
Shaun. I don't want to spoil an awesome game, so I'll just vaguely touch
on a few things. Heavy Rain's tagline is "How far would you go to save
someone you love?" Would you....cut off a finger? Harm another human
being? Eat week-old shrimp? Listen to Selena Gomez's new album on repeat
for four hours straight? Well I don't know if Ethan would do all of
those, but he's definitely a contender for best parent ever. Next to
Samuel L. Jackon's dad, of course.
This concludes another edition of the Hall of Fame and Shame! Be sure to contact me on my Facebook page with any questions, comments, updates, or stories. Hope you have a Happy Father's Day, from A Gamer's World! Until next time...
Best wishes,
Nighthunter387
One gamer's opinions and views of the video game world. Reviews and articles on gaming topics.
Sunday, June 16, 2013
Friday, February 22, 2013
Playstation 4 Information Guide
Now I'm not gonna even try to lie to you; I don't know a lot about computer/video game hardware specs. So I'm going to provide you with a handy link to the Wikipedia page for the PS4 so you can check out the technical specs yourself. Meanwhile, I'm going to cover all the fun stuff!
DualShock4 Controller |
Playstation 4 camera accessory |
Another couple features of the DualShock4 are the two buttons located on either side of the touchpad. The button on the right side (closest to the action buttons) is the Options button. This will essentially combine Start and Select into one single button for various menu purposes. The other side of the touchpad houses the Share button. This feature enables players to rewind their gameplay and crop a desired amount of video feed, or even stream their gameplay live and send the result to other PSN users, or even upload it to streaming sites such as UStream.
Another feature with the Share button is allowing other players to not only watch your game as you play, but also provide help via messages, voice chat or depending on the game, even giving you items such as health potions. What if you're really truly stuck and your friend who already beat the game is watching? Let them take control of YOUR game from THEIR house, and get you past those tough challenges!
The PS4 is aimed to be very social, and the main home page will reflect this. The interface technology Sony has incorporated will study your likes and dislikes, along with that of your PSN friends and show you games and content they believe will be the next thing you will purchase.
Now let's move on to the meat of this subject: the games. Sony had quite a display to show for the launch window, as well as projects that are being worked on.
The first game shown was a title called Knack. This game is developed by the same creative mind who was behind the Spyro series, as well as Ratchet & Clank, and Jak & Daxter. It's a little cartoony, and looks to be an action/adventure type, but it looks like it might be fun. From all the tiny objects whizzing around, you can definitely see the computing power of the PS4. Sony also used Knack to demonstrate Remote Play with the PSVita. Transferring gameplay from the PS4 straight to the Vita and it looks flawless. Check out the trailer!
Knack was cutesy but somewhat more unrealistic and I was disappointed that this is what the PS4 was capable of. But then they introduced a demo of Killzone: Shadow Fall and I was immediately shut up. This game was so beautiful it was literally stunning. The action is fast-paced, the environment is realistic, the lighting effects are superb. Just let the video talk for itself. The demo for Killzone was also used to show off the Share feature of the PS4. As soon as the demo was completed, the on-stage player used the Share button and uploaded the stream directly to the Killzone Facebook page, right there live on stage.
Next up is a game that has apparently been in the works for years called Drive Club. This isn't just your usual racing game, the goal here is aiming for social gaming. Much like first person shooters such as Call of Duty have teams and clans, Drive Club will be based on team racing. Get together with friends, make clubs and teams. Race against other people in their own clans as well. As with every new HD system, any game based on realistic cars and locations is bound to impress. The amount of detail and design they put into the game is incredible right down to the different interior materials having their own grain directions so that light will reflect differently on various surfaces. I'm not a big car fan so I won't pick this up myself but I cant wait to see more of it.
Sony talked about how it loves indie developers, and showed off a title called The Witness. It's a type of puzzle game, mixed with an open world environment. The developer described it as a vastly different, unique environment is always a 20-second walk away in any direction. Puzzles will open up new areas, and benefit gameplay in various ways.
Next one of the lead designers of Quantic Dream took the stage. You may know Quantic Dream as the brilliant minds behind The Indigo Prophecy, Heavy Rain, and the upcoming Beyond: Two Souls. Last year Quantic Dream presented a demo called Kara to show off their newest engine, and how realistic and emotional they can make appearances seem. Then a demo of an old man's head was shown and this might have been the most impressive display at the press conference.
Next we got a trailer from Sucker Punch's new project exclusive to the PS4. Sucker Punch, and people with superhuman abilities? Could it be...? Yep. A new inFAMOUS game.
Capcom took the stage and primarily discussed their long and friendly history with Sony, strolling down memory lane looking at various games and franchises that have appeared on Sony systems over the years. Then they revealed their next title tentatively called Deep Down, which looks to be set in a medieval time period, with everyone's favorite mythical creatures: dragons! This demo really shows off what the system can do with light, shadow and especially fire effects.
Square Enix made an appearance, but instead of sampling an actual game, they had a tech demo to show off, coincidentally also featuring a dragon. We were then teased by being told that we'd have a lot more to look forward to at E3 2013, including Final Fantasy news. Check out their tech demo below.
Media Molecule, the company known for LittleBigPlanet, had new ideas to show off as well but this time Sackboy wasn't present. Although they did continue to emphasize imaginative gameplay with creation skills. They showed off an unnamed title that demonstrates how the Playstation Move can be used to sculpt creations in real time, and brought to life through the power of imagination.
Keeping the hits rolling, Ubisoft took the stage to once again show off their upcoming title Watch Dogs. I've personally been excited for this game, and they showed off a new demo. An open world adventure game, where all electronics in a city are linked, and personal data on everyone is also stored electronically, you play as Aiden Pearce who is an expert hacker and a vigilante of sorts. Check out the newest gameplay demo.
A representative for Blizzard Entertainment took the stage. I was kind of shocked and curious to hear what Blizzard would be announcing, but much to my disappointment it was just an announcement that Diablo III would be coming to PS3 and PS4. Not worth a video clip.
And the closing act for the show was Bungie taking the stage to show off their newest title Destiny and announcing that not only will it also be available on PS3 and PS4 but there would be exclusive content for the Sony gamers to look forward to.
That pretty much wraps up the press conference, and I will close this article with some questions that people have been asking me recently.
FAQs
When will the Playstation 4 be available?
While an official date has not been released, it has been said that it will be holiday season of 2013.
How much will the Playstation 4 cost?
No official price point has been released yet, but the rumors are around $500, but again this is just a rumor as of now.
Will the Playstation 4 be backwards compatible with PS3 games or older?
Natively, the Playstation 4 will not be able to play PS3 games, so make sure to keep your PS3 on hand. However Sony is teamed up with cloud gaming service Gaikai to allow players to stream games from PS3, PS2, PS1 and the PSNetwork.
What does the system itself look like?
We don't know yet. The system wasn't shown off at the press conference, but will probably be on display at E3 this summer.
That covers all the PS4 information we have at the moment! Are you excited for it? Which features do you think are the coolest? Do you have any questions that didn't get covered? Please make sure to contact me with all your comments and questions! Until next time, game on.
Sunday, February 10, 2013
Playstation All-Stars Battle Royale Review
Available for Playstation 3 and Playstation Vita |
The starting roster is a diverse group of 20 characters from some of Playstation's most beloved series including Twisted Metal, Sly Cooper, Ratchet & Clank, and LittleBigPlanet. Every character has an arsenal of moves mapped to the circle, square and triangle buttons, as well as using those same buttons plus a direction. The way All-Stars sets itself apart from the competition is it's not as simple as just knocking your opponent(s) off the edge. Every hit landed builds up your AP meter which has three levels. Similar to the Super Moves of Marvel Vs. Capcom you can execute a powerful Super Move at levels one, two, and three, with each being significantly stronger than the previous level but also harder to reach. Super Moves are the primary method of getting points/kills in this game and are the only way to win. It doesn't matter how many hits and combos you use on your opponent if you don't land any Super Moves. The strategy of the game comes in knowing your characters moves and knowing the best time to get aggressive with your Super Moves. Do you keep trying to do your Level 1 Super frequently? Maybe you prefer to store up for a Level 3 and turn the tide of battle in the final moments?
One thing I love about this game IS the amount of strategy. Some Super Moves can be stopped by a well timed regular attack, or countering with your own Super. It's intriguing to watch your opponents' movements, and keep track of who has the most AP, and who might be the next candidate for activating their Super Move and planning how you can defend yourself. Most standard matches are three minutes and the winner is whoever gets the most points at the end. Every kill is two points, and every death is minus one so landing a few Super Moves while dodging your opponents' advances will produce winning results.
There are a number of creative stages to choose from as well. They're each based off one franchise, but a crossover aspect from a different series is incorporated. Like in the stage Hades from God of War, you and the other combatants will fight while dodging attacks from Hades himself, until the cute creatures of Patapon show up to attack him. Then you have to worry about dodging THEIR attacks. In the stage known as Dreamscape it's straight out of LittleBigPlanet, complete with new platforms and hazards being added to the arena over time, eventually leading to a crossover to the Buzz! franchise, complete with interactive quizzes. All of the stages have hazards which can be turned on or off and I think it really adds to the chaos of the game when you leave them on. A lot of competitive fighters encourage you to play on hazardless, flat stages with no items to maintain a sense of balanced gameplay. But All-Stars is a lot more fun and you get more out of it by keeping everything intact. Hazards and items will knock AP out of your opponents, giving you faster chances to increase your AP meter.
The game offers a variety of modes to play through. In single player you have a bunch of tutorials and practice modes to help you learn the ins and outs of your characters and prepare you for battle. There is an Arcade Mode which gives you a small, measly excuse of a story for each individual character, being vaguely summoned to "an area where warriors/fighters/creatures are gathering" and each character has their own reason for being there. Arcade mode consists of playing through other characters each increasing in number and difficulty. First you play one opponent, then two, then three, then three again but they're more difficult. Lather, rinse, repeat. An Arcade play-through takes about 20 minutes to complete depending on how well you utilize your Super Moves, and which of the five difficulties you have it set to. Unfortunately Arcade is fairly lackluster and easy.
Multiplayer is the bread and butter of this game, and there are more varieties available. You can play local or online in 2-on-2 team matches or Free For All rounds, and though the default is set to Time Limit you can also set it for Stock, or Kills for new ways to win. The online mode is great, as matches take almost no time to set up, little to no lag, and give you great competition. There is a Playstation Vita version of the game as well as the PS3 version, and they're cross-compatible online so you can play against either version without any obvious changes.
My biggest beef with this game is there is a major sense of imbalance with some characters. Play one round against someone using Kratos and you'll see what I mean. While some characters like Parappa and Big Daddy rely mostly on melee attacks and close combat, others such as Kratos, Nariko, and Colonel Radec have ranged moves that are somewhat overpowered. Some moves will stun or cause knockback while others will only inflict damage and increase your AP but your opponent can still move and counterattack even while being hit. I hope the developers are just taking in a few months worth of player critiques and plan to release some kind of patch to balance out the character roster to make it as even as possible.
Overall, Playstation All-Stars Battle Royale is a great game for multiplayer but not so much by yourself. It's not a Smash Bros. clone and if you give the game a shot I think you'll discover this for yourself. It's very easy to pick up and learn but mastering each characters' individual moves and the overall strategy of the game is a challenge. If you think you're tough and learned all you need to, head to the online mode, get schooled, then go back to practicing in shame. Great game, maybe play it at a friend's house or rent it before deciding if you should buy it or not. Also if you have a Playstation Vita and you buy a new copy of All-Stars for the PS3 you'll get a free digital copy of the Vita version as well!
Are there any characters who didn't appear in the game that you want to see? Do you have videos of your best matches you want to share? Maybe you have some questions about the game? Be sure to contact me for all your gaming needs!
Tuesday, January 1, 2013
Nintendo Land Review
Nintendo Land has been described as the Wii Sports for the Wii U. Reason being if you purchase the Deluxe Edition of the Wii U it comes pre-packaged with this game, not to mention it's great multiplayer fun and one of the game's primary purposes is to showcase the different ways in which the Wii U Gamepad technology can be used. Nintendo Land is set in a beautiful, brightly colored theme park that you can walk around and explore and the best part is you don't even have to wait in line for any rides! You can see other Miis walking around as well, and if you enable MiiVerse you'll even bump into other Miis from your friends' systems and around the world. But the core of this game isn't just walking around a theme park and going "ooh" at the pretty colors. Nintendo Land is a compilation of 12 mini-games each themed off a different Nintendo franchise. The games are divided into three categories: Single Player, Competitive, and Team. Your theme park "guide" is a computer monitor named Monita (clever, right?) and you will learn very quickly to dislike her. She's unnecessarily monotone, and most of her pointless explanations can't be skipped through. While walking around the theme park you can move the Gamepad in real space to move the camera as well. And while the game is presented very beautifully, showing off the various HD visuals and lighting effects of the Wii U hardware, Monita is just a fly in the well-presented soup. Instead of reviewing this game as one whole piece, I will evaluate each minigame individually and explain the functions, then score them each on a scale of 1 to 5.
Donkey Kong's Crash Course
(1 Player) Rating: 5/5
Donkey Kong's Crash Course turns your Mii into a sort of Tinker Toy car and puts you on a giant (and I mean it's really daunting) obstacle course. The TV will show the entire course, while the Gamepad will have a zoomed in view of just the segment you're in. The controls start off very simple: while holding the Gamepad straight up and down (you're looking at the screen), tilt it left and right to make your car move in that direction and the more you tilt, the faster your car will go. The catch is, if you tilt too much your car will go faster and crash into a wall, panel, or other such obstacles. If your car lands on its head, or crashes into an obstacle, you lose a life. As you progress through the course and pass various checkpoints the game starts throwing buttons into the mix. So in addition to tilting you now must press a button to raise or lower a ramp and move your car on to it. Overall it's a very fun and VERY challenging game that will have friends and family members competing for the highest score and see who can get the furthest.
F-Zero Captain Falcon's Twister Race
(1 Player) Rating: 2/5
I hope this game isn't a representation of what future F-Zero games could be like on the Wii U because I'd be disappointed. The TV view shows your Mii dressed as Captain Falcon, racing in their own high speed vehicle down a curving race track with hazards and obstacles. To play, you hold the Gamepad vertically, and you tilt it left and right to make the car steer. You constantly move forward and by tilting you can follow the course and attempt to avoid tornadoes, rocks and other hazards. This game demonstrates how you can use the mini screen as a map, combined with motion controls to affect the on-screen gameplay without ever having to really look up at the TV. This game really didn't leave a big impression on me. Try it out, but I doubt you'll come back for more.
Luigi's Ghost Mansion
(Competitive, 2-5 Players) Rating: 5/5
This is definitely one of the fan favorites of Nintendo Land and everyone always has a good time. The player using the Gamepad plays the role of a ghost, while the other 1-4 players will dress in a Mario/Luigi colored hat and wield a flashlight, trying to find the ghost. On the TV screen the ghost turns invisible and can't be seen by the other players while the Gameplad player can see everyone. As the ghost moves closer to a player their Wii remote starts vibrating to let them know the ghost is coming closer. First it's just a steady pulse, then it turns to quick tempo'd beats, and if the ghost is right on top of you, you're gonna wanna buy the Wii remote a drink for showing you a good time. But seriously, if the ghost is about to catch you the goal is to tell the other players where you are on the map, and which color hat you're wearing, so the other players will know where to look. If you (or another player) shines their flashlight on the ghost, its health will deplete and it will run off to hide again. If a player is caught, others can revive them by shining their flashlight on their fallen comrade, but this gives the ghost a perfect opportunity to sneak up as well. The ghost also has the ability to dash forward, temporarily revealing its location, but it is unaffected by light for that brief moment. Another advantage the ghost has, is with enough space between itself and the other players you can charge a magic attack that will reveal your location while charging, but when unleashed it places four swirling portals on the map, and if a player is caught in one their flashlight will be disabled, allowing the ghost to hunt them down easier. Frantic excitement with a variety of levels, communication between players, and one of the first games to truly offer a different experience for the person on the Gamepad.
Takamaru's Ninja Castle
(1 Player) Rating: 3/5
This one caught my attention from the first time I saw it, but I was minorly disappointed. You hold the Gamepad flat, and vertically (long-ways) and a shuriken (throwing star) appears on the touch screen. By aiming the Gamepad at the TV you'll move a cursor around and with a swipe of your finger or the stylus you can flick ninja stars at various moving targets. One style of play is just rapidly keep swiping to spew shurikens all over the screen, guaranteeing to hit your targets, but if you want to achieve a high score, the goal is accuracy. Hitting successful, sequential targets without missing will continue to multiply your score, as well as not missing targets. Overall pretty fun, but it only has three levels, and it's fairly boring for other people to watch someone play through it.
Octopus Dance
(1 Player) Rating: 3/5
Octopus Dance is based off the Game and Watch series of games, in particular the Diver game. The objective in this game is to make your Mii mimic the movements of the instructor in a Simon-esque rhythm game. Moving both control sticks up or down on the Gamepad will move your Mii's arms that direction, as well as pushing them out to the side. Tilting the Gamepad left or right will cause your Mii to lean, and a slight pop with the Gamepad will make your character jump. The Gamepad's view starts as behind the back of your Mii and the instructor, while the TV shows the front display. By looking at the behind view, you can easily mimic the motions. If they stick their left arm out, you would move the left stick. If you're looking at the front view however, you have to reverse it (i.e. move the right stick in the above example) so the goal is to always watch whichever screen has the back view. Each round is 10 individual sets of three moves, and they increase in tempo after the first two or three sets, and occasionally the instructor will spin your character around. This game is actually fairly difficult but fun to try and master.
Pikmin Adventure
(Team, 1-5 Players) Rating: 3/5
In the Pikmin Adventure attraction, the Gamepad player will dress as Captain Olimar and command a small platoon of Pikmin. All Wii remote players will be dressed as giant Pikmin of varying color. In Challenge Mode, all players will progress through levels, the Pikmin players will bash their head on blocks and also attack enemies to clear an area, and the Olimar player will do the same but using the Gamepad to coordinate his small army's attacks. The goal is to work as a team to clear out all enemies, break open blocks and explore each section to its fullest. One power that Olimar has is blowing his whistle which will call his Pikmin--including the human players--back to him. He can use this ability to then throw players at enemies with more precision, however this can also cause some feuding among team members because in order to level up, characters must collect nectar dropped by enemies and item boxes. Pikmin player defeats an enemy, goes to collect nectar, but is called away by Olimar while he grabs it for himself. What a dick. Basically you just keep repeating this process of defeating enemies and collecting nectar to level up until you get to the end of the level. In my opinion, it was pretty fun the first time I played, but quite lackluster later on. In Versus mode, it's just Pikmin team vs. Olimar trying to collect the most candy. You can strategically attack each other and throw items to make them drop some of their candy. It's an okay attraction, but not fantastic.
Yoshi's Fruit Cart
(1 Player) Rating: 5/5
Yoshi's Fruit Cart utilizes the Gamepad in one of the most unique ways in this entire game. The goal seems simple: draw a line on the touch screen from your Yoshi Cart to the exit, and make sure your line passes through any fruit on the way so Yoshi can eat it before reaching the end. Seems easy enough, right? The catch is the fruit you need to collect is only visible on the TV screen and not the Gamepad. This game requires some careful concentration and studying of both screens, making note of patterns in the stage's background as slight hints to where your line should go. In later levels you will also have to avoid pitfalls and other obstacles which also will not be visible on the Gamepad, thus increasing the difficulty. As you proceed through certain levels you may receive a check mark item to place which will be visible on both screens, further improving your chances of success. This is an extremely addicting game that has way more depth to it than I initially thought. If you want to wuss out and need help, you can have someone use a Wii remote to point at the screen and collect any fruit you miss, so that your only goal is getting to the end safely. Stop sucking, and do your own dirty work!
Balloon Trip Breeze
(1 Player) Rating: 2/5
This attraction is based off the NES classic game Balloon Fight, putting your Mii in the role of the Balloon Fighter. With a helmet and two balloons strapped to your back this game lets you experience floating through the air on a scrolling level while avoiding hazards. The action takes place on the TV with a full view of the area and all the hazards. On the Gamepad, you have a zoomed in view of your characters immediate vicinity and by swiping the stylus or your finger you make gusts of wind to help your Mii float safely through the air. Longer swipes result in stronger gusts and you control what direction you want your Mii to go. You can also use the stylus to tap harmful blocks and enemies to get rid of them. The main goal of this game is to look at the TV while just using the Gamepad as a controller, but every now and then you will need to glance at the mini-screen to deal with problems. I will happily state that I personally did not find this game very enjoyable, thus the low rating, however I would also like to point out that I've talked to other people who love it. Try it out for yourself, maybe it's just because I suck at it so bad...who knows?
Mario Chase
(Competitive, 2-5 Players) Rating: 5/5
Mario Chase is another one of the popular attractions of Nintendo Land. The Gamepad player is dressed as Mario, while the remaining players become Toads (the mushrooms, not the amphibians.) The Mario player gets a 10 second head start to go out in the map somewhere and run away from the remaining players, who will then begin to chase Mario using the Wii remotes, thus the name of the game. The 2-4 Toad players will have a third-person, over-the-shoulder view of their character and have to physically look around their environment to try and spot Mario in one of four colored zones but the Gamepad player will not only have the same third-person view of their own character, but also a top down map of the entire arena, showing the locations and movements of all players. If the Toads catch Mario, their team wins but if Mario can avoid the other players for two and a half minutes, the Gamepad player wins. There are three different levels, each with varying size and some sort of niche to add strategy. It's really fun to see the Toad players working together constantly yelling which colored zone they're in and where they see Mario headed. Communication and strategy is key to winning this!
Animal Crossing Sweet Day
(Competitive, 2-5 Players) Rating: 5/5
Yet another game that truly gives the Gamepad player a different experience. almost the opposite of Mario Chase, the Wii remote players are dressed as animals who want to wolf down all the candy in the village and between them they must collect a set amount. The trick is, the more candy a player is storing, the slower they run so the animals have to spit up some candy to lighten the load, all the while they are being chased by two patrolling watchdogs controlled by the Gamepad player. The Gamepad player will have their own screen, showing their two characters up close and will control each one independently using the two control sticks. Left control stick moves the left guard, left trigger is his tackle and the same controls apply for the right guard. At first if you're controlling the guards the view is focused on the two of them so your vision is limited, making it easier for the other players to snatch candy but if you move your two characters further apart, you get a zoomed out view and can coordinate your attacks. Catch three animals for the guards to win, or collect the set number of candy for the animals to win. This game is hilarious to watch as everyone frantically scrambles for candy then starts spitting it up to run away from the chasers. It really requires teamwork and communication for the animals, and the Gamepad player has to be good with strategy and coordination. Probably my personal favorite in all of Nintendo Land.
Metroid Blast
(Team 1-5 Players) Rating: 4/5
If there is one thing Monita says in this game that's true and worth hearing, it is that Metroid Blast is the attraction most geared towards hardcore gamers. It's also the only attraction in Nintendo Land that requires the use of a nunchuck, so keep that in mind before deciding which games to play. Metroid Blast puts the Gamepad player in control of Samus Aran's starship, using the Gamepad's control sticks, motion control, and just about every button on the controller. I'll admit the controls for the gunship take a little getting used to, but once you do its pretty overpowered. Other players will use the Wii remote and nunchuck to take on the role of Samus and battle on foot. The Samus players can shoot, strafe, grapple, quick dodge, and turn into a morph ball. You move around with the nunchuck and aim at the screen with the remote. Metroid Blast has three modes available to take advantage of these unique controls. Assault Mode, where the ship player and the ground players work together to fight off hordes of enemies that come in waves. Surface to Air Mode pits the gunship player AGAINST the ground players in a sort of team battle. The gunship has the advantage of always easily finding the other players, but this player is advantaged by there being more of the ground players. Lastly, Ground Combat is...well, you guessed it. Up to four players duke it out on foot in good old-fashioned third-person shooter style. This attraction is pretty fun, but the gunship player IS pretty overpowered but it's definitely a good time when you team up for Assault Mode, as each level and wave of enemies gets tougher.
Legend of Zelda Battle Quest
(Team 1-5 Players) Rating 5/5
Last but certainly not least, we have the attraction set in the land of Hyrule. Also one of the most popular games available in this collection, Battle Quest is the mini-game that actually surprised me. Up to three Wii remote players take on the role of swordsmen, and the Gamepad player becomes an archer. Battle Quest is an on-rails shooter, meaning the characters will move forward on their own only stopping to fight enemies. If you've played Legend of Zelda Skyward Sword, then you'll be familiar with the swordsmen controls. You can make sword slashes in real space, vertically, horizontally, and diagonally including both directions (i.e. down to up, or up to down) as well as a spin attack if you hold your sword horizontally or vertically and let it charge up. The first basic enemies you encounter can easily be taken out with a few sword swings but eventually enemies get tougher requiring you to slash at specific angles. The archer aims using a combination of the left stick and moving the Gamepad around to find targets and fires by flicking the right stick any direction. If the stick is held, you can charge an arrow for a stronger attack. This is useful for destroying enemy shields and taking out multiple enemies. This game requires significant teamwork because the swordsmen are always on the front line moving forward while the archer usually hangs back a few feet and every now and then there will be high up enemy archers or flying creatures that the swordsmen can't attack, so it's up to the archer to protect their team. Conversely the swordsmen are responsible for making sure enemies don't get past them to harm the archer because the archer's defenses are weak. And adding to the factor of teamwork, all the players share a health bar. Then when someone does take any damage, the screen displays who screwed up, so you can be sure to heckle the right person. This game has a lot more depth than I gave it credit for and it's really fun.
There you have it folks, The Wii U's flagship game to demonstrate the system's capabilities. It's a load of fun and it's sure to get a lot of laughs from your friends. Which of the mini-games is your favorite? Which franchises should've been added? Make sure to Contact me with your thoughts and comments!
There you have it folks, The Wii U's flagship game to demonstrate the system's capabilities. It's a load of fun and it's sure to get a lot of laughs from your friends. Which of the mini-games is your favorite? Which franchises should've been added? Make sure to Contact me with your thoughts and comments!
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