Wednesday, June 6, 2012

E3 2012 Press Conference Summary: Nintendo

Thanks to everyone who commented on my Facebook feed as I streamed information live as it happened. This is something new I wanted to try out, and aside from blowing up everyone's news feed, I feel like it went well.  I would like to take a few posts to summarize some of the information gathered from the E3 press conferences primarily for Sony and Nintendo, with more details than I included in the Facebook posts. These articles won't cover EVERYTHING in the conferences, but I'm going to focus more on the games and products that are announced. So without further ado, the Nintendo press conference.

Nintendo's press conference began with Shigeru Miyamoto (mastermind behind the Mario and Zelda franchises), on stage. The cameras show audience members with augmented reality Pikmin falling on to their heads and shoulders which implies there's no doubt what the first game on display is: the highly anticipated Pikmin 3. Miyamoto explains how the Wii U is the perfect device for Pikmin 3 because while the TV screen displays a close-up of the specific actions you're doing, the Wii U Gamepad's screen shows you a map of the whole area, and where all of your Pikmin are located, giving you a better idea of your strategy and situation. The touch screen also allows for intuitive new controls, and easier Pikmin manipulation.  A new Pikmin type is introduced called Rock Pikmin, and these heavy clunkers can break down walls, barriers, and armored enemies. The game also introduces 4 new "leaders" like Olimar that can be used, and separated to different parts of the map, each with their own cluster of Pikmin, giving the game almost a Real-Time Strategy feel to it. The HD capabilities of the Wii U really shine here, like the shimmering of the water, and the realism of the leaves and various plants. Included below is the presentation of Pikmin 3. Miyamoto is talking at the same time as his translator, so just be aware of two voices.



Next, we take a detailed look at the Wii U Gamepad. Mostly things we already knew, but to summarize: 4 buttons (A, B, X, Y), a plus-shaped D-pad, two control sticks on either side, both with the ability to be clicked down (like L3 and R3 buttons), shoulder buttons (L and R) on the top, and trigger buttons (LZ and RZ) on the backside, comfortably by the index fingers. The Gamepad also includes a built-in camera and microphone as well as Wii function buttons such as Home, plus (+) and minus (-).

For Nintendo of America, Reggie Fils-Aime takes the stage, and introduces what we all knew would be coming. You can't have a new Nintendo console without Nintendo's poster boy, so the official announcement of New Super Mario Bros. U was announced. This is the successor to New Super Mario Bros Wii and plays in an identical fashion, of 2D gameplay, with 2.5D graphics. One of the new features added to this game, is the ability to use your Mii as a playable character, as well as inclusions such as baby Yoshi's and a new item called the Squirrel Acorn.  The baby Yoshi's come in different colors, and each possess a unique ability (the magenta Yoshi can balloon up, allowing you to float through the air, the blue Yoshi spits bubbles that turn enemies into coins, etc), and can eat enemies and blocks.  The Squirrel Acorn transforms Mario into Flying Squirrel Mario and gives him the ability to glide gently down through the air, as well as get massive air time from jumps. Gameplay can be played on the TV screen, or switched to the Gamepad for more personal play, and the Gamepad also allows an extra player to create new blocks in the air to assist other players in getting to tough spots or setting new records in time attack. Like its predecessor, NSBMU has a very retro feel, even including throwbacks like Giant Land from Super Mario Bros 3, but at the same time it feels fresh and new and I'm excited for it.



The MiiVerse (Mii Universe) is discussed as well, showing various floating tiles of games and characters such as a shield from the Legend of Zelda series, a Boo, Mario, Yoshi, etc. Many Mii's are gathered around these tiles, and the MiiVerse allows you to communicate with them and vice versa.  Players can post suggestions for help on levels, send personal messages back and forth, make posts, and drawings. The Mii's you see are playing the same games you are and now MiiVerse allows players to connect to each other in real time, so you can hear from others when they have trouble in certain parts of the game, or just want to brag about their playthroughs.

Next up is a game I didn't see coming, but am very excited for: Scribblenauts Unlimited!  No longer confined to just singular rooms and puzzles, you now have the ability to traverse into new areas and explore. On top of this you can now create your own "words" to use in puzzles, and share these with your friends. If that wasn't enough to get you excited there's also going to be a new cooperative mode in Scribblenauts Unlimited. A 3DS version of the game was also briefly mentioned to be coming out later this year.

Another game from WB Studios is one that has already been released on other consoles, but is getting revamped for the Wii U.  Batman Arkham City has already won Game of the Year and many other prestigious awards, and now the hit is coming to Wii U as Batman Arkham City: Armored Edition.  The graphics look just as good as ever, and the Wii U Gamepad provides a whole new way to play. Use the Gamepad as your detective mode scanner, check for bad guys, have your arsenal at your fingertips, navigate remote controlled Bat-a-rangs, and use the touch screen technology to trigger detonating gel in whatever order you please.  Armored Edition also features a B.A.T. mode; as Batman fights enemies, the gauge will fill up and when it's full you can enter B.A.T. mode, which gives Batman a bullet-time style fight, as well as making him stronger and faster for a few moments. This is a port of an already existing game, but the Wii U version will have a lot of new ways to play. This video explores some of the new features in the Armored Edition.



After the WB guys left the stage we're shown a video montage of some upcoming Wii U titles. The clips aren't very long but the games included are: Darksiders 2, Mass Effect 3, Tank! Tank! Tank!, Tekken Tag Tournament 2, Trine 2: Director's Cut, Ninja Gaiden 3: Razor's Edge, and Aliens: Colonial Marines. If there is one thing this video showed us, it's that the Wii U is definitely in the HD family now. The short clip of Ninja Gaiden 3 looked SO realistic, and the effects on the blood were amazing.

The next game to be showcased was Wii U Fit, the sequel to Wii Fit and Wii Fit Plus.  Overall, nothing exciting here. You can use the Gamepad for some of the "mini-games", such as setting it on the ground so the camera can show you doing trampoline bounces.  The game will also come with a special workout accessory, that acts as a pedometer, measures the calories you've burned keeps track of your exercise and activities and then uploads them to Wii U Fit via the infrared sensor on the top of the Gamepad.

Following the music game craze that's swept the nation is a game tentatively titled Sing.  Quite simply, it's a karaoke game, where you and your friends/family are standing around in a room and you sing along to top hits.  The Gamepad features lyrics on its display so whoever is using it has them right in hand.  Spent way too much time on this game.

Moving on to some 3DS news, we're informed upfront that there will be a full 3DS conference later, and this will just be a brief touch of some new games coming out. First on the list was New Super Mario Bros. 2, a sequel to it's DS predecessor. This time there seems to be more of an emphasis on gold, with every action constantly causing coins to appear, and levels filled with floating coins by the dozens. There's even a power-up that turns Mario himself into gold. After that, we move on to Mario's brother in his first 3DS title, Luigi's Mansion 2. We get to see gameplay footage of Luigi in action, this time venturing into multiple mansions to clean up ghosts, including new types, and new tactics for catching them.  We round off the 3DS news with another first-party title, Paper Mario: Sticker Star.  It plays and looks very similar to the franchise's previous entries, but this time Mario will collect stickers throughout the world. On buildings, in item boxes, and received from other characters.  These stickers provide the action commands you can use in battle as well as stat boosters for Mario.  All three of these games are slated for a fall release.

The next game was LEGO City: Undercover. Following the popularity of the LEGO franchise games, this one puts you in the role of a police officer who frequently goes undercover.  Looks very much like an action platformer with a lot of humor. The Wii U Gamepad is used to scan for criminals, and as a map to navigate the city, and select different outfits with which to go undercover.

Ubisoft takes the stage now, and just as I hoped we get to see some gameplay footage of the new zombie shooter game exclusive to the Wii U called ZombiU. ZombiU is a gory, dark, horror survival game with plenty of zombie action to keep you on the edge of your seat. Some of the ways the Gamepad is used in this game are things like scanning the area. You can use the scanner feature to see where other life forms (...or...undead forms?) are lurking, and scan tougher zombies for weak points. You can use the Gamepad as a sniper rifle sight, simply aim the Gamepad at the TV in sniper mode, and the touch screen will become a zoomed in crosshairs display. This is easily one of the coolest features I've seen for this game, and for the technology. If a zombie does manage to get you, a first-person view will be shown on the Gamepad and you physically shake the device to get the zombie off of you.  This game looks really exciting and I can't wait for its release. Fingers crossed for a launch title.



Rounding off the Nintendo Press conference is a new game called Nintendo Land.  This is a virtual theme park where various Nintendo franchises such as Zelda, Donkey Kong, Mario, Animal Crossing and more come together in a collection of minigames designed to show off the Wii U's technology and functionality. The games weren't shown in detail on the conference floor, but they were playable elsewhere in the expo, and I'll include some details here. In Takanura's Ninja Castle, you hold the Wii U Gamepad flat, screen facing up, and you make a sliding motion on the touch screen towards the TV to throw shurikens at targets. It's like a new age Duck Hunt....with ninjas.  In Zelda's Battle Quest, three players are bound together in an on-rails adventure.  Two players using Wii Remotes have swords to fight off close range enemies, and the Gamepad player will have a bow and arrow for long range foes. By simply tilting and aiming the Gamepad, players can look around the room for targets, and reload by looking down.  Donkey Kong's Crash Course puts you in a small trolley/cart on a level that looks like something from the original arcade Donkey Kong. By tilting the Gamepad left and right you move your trolley  the same direction, collecting flags, and going down ramps working your way to the bottom. The more you tilt, the faster you go, but if you go too fast you'll hit a wall and your cart will break.  Lastly, the Animal Crossing themed Sweet Day game is a(n up-to?) 5 player game, where 4 players have Wii Remotes and control animals looking to pick up candy. The more candy a player picks up, the slower they run. And what are they running FROM? Well, the 5th player using the Gamepad controls two "chasers" with the left and right sticks, each controlling one of the chasers independently. The chasers try to catch the other players before time runs out.

The biggest disappointment to me in this conference, was the unfortunate absence of a release date and price, but hopefully this will come in the near future.  Thanks for reading, and as always, comments are welcome!

E3 2012 Press Conference Summary: Sony

Thanks to everyone who commented on my Facebook feed as I streamed information live as it happened. This is something new I wanted to try out, and aside from blowing up everyone's news feed, I feel like it went well.  I would like to take a few posts to summarize some of the information gathered from the E3 press conferences primarily for Sony and Nintendo, with more details than I included in the Facebook posts. These articles won't cover EVERYTHING in the conferences, but I'm going to focus more on the games and products that are announced. So without further ado, the Sony press conference.

Sony came out of the gate strong by introducing their new project done by Quantic Dream.  For those of you who don't know Quantic Dream, their track record of games include The Indigo Prophecy and Heavy Rain, both games that are held in very high regard to the gaming community.  The new game is called Beyond: Two Souls, and we follow the story of a girl through 15 years of her life.  The twist is, she is allied, or at least accompanied by a spectre or spirit of sorts. Something between this life and the next. The good people at Quantic Dream also enlisted the talented Ellen Page to do all the character work for this title, and it's going to be a hot pick on everyone's wait list.  Check out the trailer below:



Sony follows up their strong start with another big title: Playstation All-Stars Battle Royale. The official announcement was made that a version of All-Stars is in development for the Playstation Vita, AND the two versions will be cross-compatible. This means you can have either version, and play against the other which is pretty sweet. They proceeded to play a 4-player, three-minute match using the characters Sweet Tooth (from Twisted Metal), Colonel Radec (from Killzone) Sly Cooper, and Fat Princess (the latter two both being from their self-named titles). After the match was over Sony confirmed some of the speculation on the internet by revealing two more playable characters for the game: Uncharted's Nathan Drake,  and Big Daddy from Bioshock!

The focus of discussion moved over to the Playstation Vita as Sony announced Call of Duty Black Ops 2: Declassified,  marking the first time a blockbuster first-person shooter will be available on a powerful handheld system, with online connectivity.  Up next, Vita isn't missing out on all the Assassin's Creed goodness; Assassin's Creed 3: Liberation is announced, featuring a new female assassin in a side story to compliment the console version. Alongside this, a bundle is announced for the new Crystal White Playstation Vita, packaged with a copy of Liberation.

Continuing with Assassin's Creed 3, we look at brand new footage of the console version, featuring sea exploration.  Your characters are on a ship at sea and you have to navigate large rocks, unpredictable swells, and changing weather. But if you thought nature was the only hazard, guess again.  Your ship will come across other boats, and engage you in cannon battles both up close and ranged. Check it out.



FarCry 3 was next on the list, and with it, new footage of a new mode: 4-player cooperative play. This seems not only like a fantastic idea but it works really well. Ubisoft also made mention of a new map editor to be used in multiplayer matches for this game.

Unfortunately, the next 15 minutes of the Sony press conference was put towards their new Wonderbook IP.  In theory, this is a fantastic concept but I don't feel like it will take off very well.  Using the Playstation Eye (included with the Move bundle), players will sit in front of the TV with a physical book in their lap whose pages consist of QR scan codes.  The camera will pick these up, and display an augmented reality on the screen, with books coming to life.  Moving images, narration, and interaction bring stories to life and provide a new level of interaction.  Headlining this new product is a book called Book of Spells, written by Harry Potter author J.K. Rowling.  Book of Spells will use augmented reality and the Move controllers to teach players how to cast spells, such as shooting fire from their "wands" and put their training to practice against in-game targets.  As I said, this is an interesting concept, but I'll be very surprised to see it last.

The next big title up for display is the highly anticipated God of War Ascension.  This game is the prerequisite to the entire God of War series, and we find out more about Kratos' origins and just why he's so angry all the damn time. They did what seems to be a short level playthrough of the game, complete with awesome combat and gory finishing moves. This game does not look like it will disappoint.



And lastly, a title many have waited for, we get a new look at The Last of Us. This is a post zombie apocalypse world that has been ravaged and destroyed. Not only are the "infected" walking around and attacking, but Joel and Ellie also have to worry about other humans who are fighting for survival just like they are. That's exactly what we focus on in this segment.  Our protagonists make it to an abandoned building, only to discover other survivors there who engage them in combat. This gameplay footage showed us some cool new maneuvers for taking out opponent's, but rather than listening to me blather on, you should just watch the video.

Thanks for reading, and be sure to check out my coverage of the Nintendo Press Conference as well.  As always, I'd love to hear from you with any comments or questions you may have.

Friday, June 1, 2012

Hall of Fame and Shame: Sidekicks

No hero can save the day alone. Well...some can, but most of the time, heroes need a sidekick. It's been a mechanic used in just about every medium of entertainment in existence and video games are no exception. Plenty of games have had supporting characters and assistants to help the protagonist complete their quest to save the world and/or save the princess, and whatever other end goals there may be.   Some of these companions are useful, witty, fun, and just downright helpful.  Others tend to be more obnoxious.  Let's break down a list of the best and worst sidekicks.



Luigi
From: Mario series
Status:
Shame



Okay let's just get this one out of the way quickly so we don't have to deal with it.  Luigi is pretty much worthless. From his debut in 1985 all the way until the release of Luigi's Mansion in 2001, he has been the definition of second banana, constantly in the shadow of his older brother, Mario. Although he is loyally always on the ready to be of assistance he's always been a carbon copy of his brother, until he finally started getting his own playable roles and what's he known for then?  Higher jumping, and less traction.Whoo.



Rush
From: Megaman series
Status: Fame


If dog is man's best friend, then it only makes sense that robot dog is robot man's best friend. When Megaman gets in a tough spot, his faithful companion is always ready to be called in to help, whether its jetting over spikes, springboarding him up to a higher area, or transforming into a badass battlesuit, it doesn't get much better than a mechanical puppy that is programmed to serve your every need.



Baby Mario
From: Yoshi's Island
Status: Shame


While Luigi has been a bad supporting character all of his life, Mario wasn't always a star either. In Yoshi's Island, this little bundle of anything-but-joy literally served as your life line.  He rode on Yoshi's back, quiet and peaceful until something, ANYTHING hit you.  Then he turned into an annoying siren floating in a bubble that would drive anyone to immediately want to take themselves out of the gene pool.  Ask anyone who has ever played this game, and they'll probably tell you Baby Mario's cry was in their nightmares at least once.



Miles "Tails" Prower
From: Sonic series
Status: Fame

Admittedly most people don't like Tails, and I think that's because when he was given a voice, he became 30x more annoying.  But in his silent days, Tails was the best sidekick anyone could ask for.  He followed Sonic around, going through any dangers and hazards without question. When you jump to attack an enemy or a boss, he would follow suit in the same fashion, knowing that he is invincible where Sonic was not.  Tails was impervious and immortal and his death meant Sonic could continue on, and a second player could take control of Tails and make use of this technique.



Clank
From: Ratchet & Clank series
Status: Shame


Clank was somewhat hard to classify in this article, because he IS useful.  He acts as a jetpack, a hydropack, a sentry, among other things for his pal Ratchet.  But in the end, that's really what he's good for, is being used.  Ratchet can't breathe in space? Let's send Clank.  That space is too small for Ratchet to fit in?  Clank will go! I'm sorry buddy, but let's face it.  You are, by definition, a tool.



Diddy Kong
From: Donkey Kong series
Status: Fame


It's not very often that people want to play as the sidekick more than the hero, but in Donkey Kong Country I can remember arguing with my friends over letting me play as Diddy.  He's more nimble and agile than his bulky counterpart, and he does cartwheels instead of just curling into a ball! Later on, Diddy got his own game (Diddy Kong Racing), and while he continued to support DK in later adventures, Donkey Kong stayed mostly the same big, brutish personality...and Diddy got peanut guns and a jetpack. Winning.



Navi
From: Legend of Zelda Ocarina of Time
Status: Shame


If someone yells "Hey!"  and like a reflex the first thing to pop into your head is "Listen!" then you probably grew up playing Ocarina of Time. Or played it for 5 minutes. Navi is one of the most famous helpers in video game history, solely based on her repetitive and annoying calls.  It'd be okay if she had anything useful to say, but more times than not she repeats the same thing over and over. Yes, I know there's a strange cloud over Death Mountain, but I'm hunting for Heart Pieces NOW LEAVE ME ALONE!!



Daxter
From: Jak and Daxter series
Status: Fame


Chemistry between characters is an important role in any video game. So what do you do when you have a strong-willed, serious, get-to-business leading role? You pair him up with a crazy, hyperactive, comedic ferret...thing. Enter Daxter.  Although you play as Jak, Daxter serves as the more memorable character continuously providing comic relief, even though some of the jokes are less than hilarious. But it's almost like someone injected their pet weasel with meth just to see what would happen, and we're grateful for the result because Daxter is the epitome of sidekick-hero contrast.



Slippy Toad
From: Starfox series
Status: Shame


Yes, I know there were 3 major supporting roles in the Starfox series, namely Starfox64. But we all hate Slippy.  It's not hidden, it's nothing to be ashamed of, it's cold hard fact. You spend half the game saving Slippy's hide because he's too overconfident and forgets that he has the piloting skills of a blind third grader with vertigo. That's right, I said "he."  That annoying, screeching high pitched voice came out of an alleged male. Yeah, I don't get it either.  All I know is I want Slippy to die in a fire.



Kazooie
From: Banjo-Kazooie series
Status: Fame


Okay, so we all know Kazooie is obnoxious. That's kind of what her whole character is based on, but let's be honest, she's the driving force of the game.  Without Kazooie tagging along rent-free in his backpack, Banjo is a dumb bear that can't do anything but climb trees, maul aimlessly, and play a snazzy tune on the banjo. Look at most of their attacks, and see who's actually inflicting damage to enemies. Surprising, isn't it? Thank you, Kazooie.  Your loud-mouthed, obnoxious jokes will be tolerated because you are in fact useful.



And there you have it. The Hall of Fame and Shame of Sidekicks. Do you agree with my choices? Disagree? I'd be glad to hear from you.  If you can think of other "Hall of Fame and Shame" categories you want me to cover, I'll be happy to take on the challenge.  Tune in next time!

Kid Icarus: Uprising Review

Before Super Smash Bros Brawl, it had been 20 years since the main protagonist of the Kid Icarus series, Pit, had made an appearance.  But 2012 changed that, and brought Pit back for a brand new adventure on the 3DS.

Kid Icarus: Uprising takes place 20 years after the events of the original game (go figure), and Medusa is using her Underworld Army to attack Skyworld and Earth, and it's up to the flightless angel, Pit, and the Goddess of Light, Palutena to save the day.  This game is graphically, one of the best to grace the 3DS system.  The environments, the attacks, even the enemies are just phenomenally gorgeous. The menu is very easy to navigate, tutorials get you equipped for the game in no time. The 3D effects in this game are awesome, both giving depth to show how far away enemies, attacks, and traps are, and also making you feel like you're in the game.  The flying segments of the game will actually give you a sense of height and can even make you feel a little dizzy at times as the scenery flies past you.  The ground segments show details of buildings around you, with vines growing up the side, and cracks in the brick while lighting and shading adds such a sense of realism to a fantasy world.  There is constant dialogue between Pit and Palutena, complete with voiceover work, and even though you're usually too busy with the action on-screen to pay attention to these conversations, if you DO catch them, they are absolutely hilarious and well-written.  The music and sound effects of this game add to Kid Icarus as an epic title.  The music feels grandiose and keeps your heart pounding.  A lot of the music is from the original game, just remixed and remastered to sound awesome.  Some of the classic sound effects, such as the dreaded Song of the Reaper makes a comeback, complete in their original 8-bit form.  I can't stress enough how well the voice acting in this game was done, between Pit and Palutena, Medusa, Pandora, and all the characters you encounter, the voice acting is just SO WELL DONE and Nintendo is going to be held to a higher standard for future titles.

As well-polished and beautiful as this game is, one of its major downfalls is the control scheme.  The default control settings allow you to use the circle pad to control Pit's movement, while using the touch screen to aim your shots by sliding the stylus, to aim a reticule on the top screen and the L button is then used to fire shots. You not only use the touch screen for aiming, but also for looking around.  If Pit is facing forward, and you want to look to the side, you spin the touch screen the direction you want to look, then tap it to stop it.  The game very accurately describes this as spinning a globe and putting your finger on it to stop it.  One big disadvantage to this control scheme is a player's hand will get tired/cramped pretty quickly if you're doing this for so long, and the good folks at Nintendo recognized this problem and included a solution: a Nintendo 3DS Stand packaged with the game.  While I will openly admit, the stand DOES provide more comfort for playing this game, I'm also under the firm belief that you should not need a peripheral to make a game enjoyable, but that's just me. (Side note: if you have the Netflix app on your 3DS the Stand is wonderful for this lol.)

Gameplay in Kid Icarus: Uprising consists of three main segments: Aerial Battles, Ground Battles, and Boss Battles.  In the flying segments, Pit is on-rails, and constantly flying forward, and the player controls the up, down, left, and right movements, while using the touch screen to fire at enemies and dodge incoming fire. Visually, these are some of the coolest scenes available, and can also be extremely difficult.  It almost feels like playing StarFox 64, blasting down waves of enemies as they pop up at you.  After the flying section, you proceed to ground battles, and this is where the poor controls can hinder you. You move and fire as described in the earlier controls description, looking for items, battling enemies, and solving puzzles, while trying to find the boss door. The game includes techniques for strafing, dodging, and doing special shots such as rapid fire, charged, side-dash shots, back-dash shots, and every combination you can imagine. When close to an enemy you can perform special melee combos depending on the type of weapon you have.   Finally the last section of a level is the Boss Battle.  A large intimidating boss, designed very well with a cool cutscene and usually their own voice acting, the boss battles are pretty tough and will test your mastery of the control scheme. Most bosses take place as a ground-style battle, although a few of them (or mini-boss fights)  take place in the air. As you progress through the game you will find a variety of weapons categorized into different types (staffs, bows, claws, blasters, etc), and within each category you will find a multitude of individual weapons with their own stats, power-ups, and effects. You can even fuse two weapons together to make a stronger one. Experiment with the different kinds of weapons you find and pick a play style that suits you best.

Kid Icarus: Uprising also has a multiplayer feature known as Light Vs. Dark, in which 6 players compete (either on 3v3 teams, or free-for-all matches) in a contest for victory.  In team mode, when one of the players is eliminated, the team's shared health will deplete a certain amount, moreso if the fallen player had a valuable weapon equipped.  When the health bar is depleted and a player is eliminated they are brought back as Pit (or Dark Pit, for the Dark team) to try for one last attempt at victory.  The first team to eliminate the other player's Angel is the victor. The singles version of LvD is similar, except instead of two 3-man teams, it consists of 6 players competing individually.  Light Vs. Dark can be played locally over wireless or also on the Nintendo Network with players worldwide.  Competing in a game of Light Vs Dark can earn you new weapons and items for use in your single player game as well!

Similar to Smash Bros Brawl (which was created by the same person who did this game), Kid Icarus: Uprising has a sort of  "achievement room"  in which you can unlock new items, weapons, and character models by completing in-game tasks such as clearing a level in a time limit, or destroying a certain number of enemies. This extra gameplay gives reason to keep coming back, to try and unlock everything available.

In conclusion, Kid Icarus: Uprising is a fantastic game, and while the controls can be poor it's by no means a total deal-breaker. It's been a long time since we've been able to see Pit in action, but his return to glory is a great one.



***TL;DR***
Kid Icarus: Uprising is a visually stunning game, celebrating Pit's return to the gaming world in a new 3D adventure.  The game is divided into flying segments, ground battles, and boss fights, all of which are great. The game's biggest downfall is the control scheme which tends to be uncomfortable and unruly without the use of the 3DS Stand peripheral.



Gameplay: 7.0 - It sucks that I had to hurt this score so badly, but the controls are really hard to get the hang of, and when you DO figure them out, they become uncomfortable over time unless you're using the 3DS Stand peripheral. Aside from the controls the gameplay is awesome in pretty much all aspects.

Graphics/Presentation: 10 - The visuals of this game are breathtaking. The scenery is realistic, the 3D effects help add to the depth of the game, and the cutscenes are just phenomenal.

Story: 9.0 - Taking place after the events of the original Kid Icarus, the story shows Pit setting out to stop Medusa's evil plan. Some things are expected, some are not. The story is deep, and every time you think the story is running out of steam, it just boots up again.  Doesn't disappoint.

Sound/Music: 10 - All the sound effects of this game are cool, from the sounds of your weapons, to classic item/enemy sounds brought back.  The music gives a feel of epicness that really adds to the quality.  One of this game's best features is the voice acting and the well-written script. All the characters have distinct personalities and the interaction is great. Nintendo has really set the bar high for future titles, now that we've seen what they are capable of in this category.

Replay Value: 8.5 - The story mode itself will keep you busy for quite a while, but the replay value of this game comes in the form of playing the multiplayer Light Vs. Dark, as well as collecting all the items, models, weapons, and achievements.  There's a lot to do, and a LOT to collect.  It's every completionist's nightmare and dream come true.

Overall Score: 44.5/50

Mario Kart 7 Review

Okay so it's been a while since I've created a new article, so let's just jump right back in.


The Mario Kart series not only created the "Character Racing" genre, but over the years has been the standard to which the other games in this category get compared to. No matter how unique a character racing game is, it will always be placed side by side with the Mario Kart games to see how it stacks up. Nintendo created a formula, and has improved on it with time. Mario Kart 7 does not disappoint in this aspect either.

The newest entry into the franchise appears on the handheld 3DS system, and it is gorgeous. The graphics are comparable to Mario Kart Wii (even using some levels from its predecessor), the music is catchy and the 3D effects literally add depth to the game.  This game wasn't designed for the 3D aspect to affect gameplay, but aesthetically it is very pleasing to watch.  Now when you hit a ramp you can see how far down the ground below is. When a boulder is rolling downhill towards your character you can see how much distance you have to move out of the way.  Playing with the 3D effect on or off really won't change too much, just a cool visual aid.

The controls are tight and very responsive, and the circle pad feels so natural you'll wish they instituted it in previous versions.  Overall the game is very comfortable to control with a simplistic layout that anyone can pick up on quickly.  If you're a fan of using automatic driving this might not be the game for you, because you ARE forced to do manual, complete with drifting and power slides. A new feature that was included for Mario Kart 7 is first-person driving.  By pressing up on the D-Pad your view will change from behind the back to first person, right behind the steering wheel.  It adds a new level of perspective (and difficulty!) but also allows for a new control scheme:  using the 3DS's built in accelerometer to physically tilt the system left and right to steer.  I doubt many people will use this competitively, but it's a fun tool to try out if you're bored or want to challenge yourself.

Mario Kart 7 has a decent amount of content within the game, 16 racers overall including 8 unlockable characters, 32 stages (16 new ones, and 16 from past games), and a variety of modes like Grand Prix, Balloon Battle, Coin Runners, and Time Attack.  This game also uses the Nintendo Wi-Fi Connection which has recently changed its name to the Nintendo Network. Grand Prix is the heart of the game, where you race against up 7 other computer-controlled characters, or up to 7 if you're using the Nintendo Network.

The items in this game bring back plenty of classics such as the Green Shell, Red Shell, Bananas, Fake Boxes, and of course the dreaded 1st place-seeking Blue Shell. Of course you can't just continuously rehash an old formula without throwing in something new. Mario Kart 7 introduces 3 new items: the Fire Flower, the Tanooki Tail, and Lucky 7.  The Fire Flower acts like it does in every game it has appeared in since Super Mario Bros. 1, allowing you to spew a flurry of fireballs in front of or behind you, and cause your opponents to spin out if they get hit.  Fresh off the success of Super Mario 3D Land,  the Tanooki tail equips your kart with a giant Tanooki Tail that you can use to deflect incoming items, or make your opponents spin out if you hit them with it. Lastly the Lucky 7 is a rare item that gives you 7 items floating around your kart; a Mushroom, a Green Shell, a Red Shell, a Power Star, a Banana, a Blooper, and a Bullet Bill.  By pressing the item button you'll use one of these items and you can use them up as quickly or slowly as you'd like, but be warned--an item with such a high reward also has a high risk.  If you get hit by any other items, or even bumped into by a passing kart, you will lose all items not used yet.  The last new feature of Mario Kart 7 comes in how you interact with your environments. No longer does falling into a lake mean instant death, nor are you restricted to just staying on the ground.  In Mario Kart 7, if you plunge into water, your kart will gain a propeller allowing you to travel in new parts of the level.  Similarly, if you hit a special blue ramp, your kart will launch into the air, and pop out a flying mechanism (such as a hang glider, a parachute, etc) and you can now fly through the air for a brief time, collecting items, and finding exclusive shortcuts.

If you're a fan of the Mario Kart series, and you own a 3DS there's no reason for this game to not be in your collection. A working formula, enhanced with a few new features, packaged into an awesome game.



***TL;DR***
Mario Kart 7 is a visually appealing game, with precise controls, new items, new tracks and the classic gameplay you've come to expect from the series. Playing on the Nintendo Network (formerly Nintendo Wi-Fi Connection) adds more fun and replay to the life of an already great game.  Definitely pick this up.


Gameplay:  8.5 - Race, shoot, win.  Pretty simplistic, and it definitely works, but it IS the same strategy over and over. New items, new courses, and new ways to travel keep the game interesting.

Graphics/Presentation: 9.0 - The game is beautiful, with graphics comparable to Mario Kart Wii, even surpassing it sometimes.  The 3D effect adds an awesome aesthetic to give depth and realism to the courses.

Story: N/A

Sound/Music:  9.0 - Music is very catchy, and not overly obnoxious. Some of the new courses use music from games they were inspired by (such as Wii Music, and Wii Sports Resort), and the sound effects are all the classics you'd expect to hear.  Some of the character voices can get a little annoying sometimes though.

Replay Value: 10 - Whether you're clearing new Grand Prix's to unlock more characters and kart customization options, or playing with friends and strangers on the Nintendo Network, Mario Kart 7 is a pick-up-and-play anytime game, that has plenty to come back for.

Overall Score: 36.5/40